﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace DX.engine.input
{
    /// <summary>
    /// Implements an InputManager
    /// </summary>
    public interface IInputManager
    {
        Microsoft.DirectX.DirectInput.Device GetKeyboard();
        Microsoft.DirectX.DirectInput.Device GetMouse();
    }
}
